Here we will post information about how to become a participant (aka “study subject”) in one of the Sleep Equity Lab research studies. For studies that are IRB approved and actively recruiting, we include information about what is involved in the study, how to sign up, and links to screening surveys if applicable. For pending studies which we expect to launch soon, we will include some general information so that you can know what is coming down the pipe.
The GAMERS Study
The GAMERS (Gaming, Attention, the Media Environment, and Response of Sleep) study will hopefully launch during late 2024, and will be exploring mechanisms of sleep effects and resilience among young adults with regular late night media use. Although sleep and health experts commonly advocate that both children and adults should avoid all screen time during the hour before bed, this “abstinence only” approach is not feasible for everyone, and does not take into account some of the positive reasons why people may use screen time late at night. In this study, we hope to learn more about the specific aspects of media use that impact sleep, and how those vary across people and even within people across different times and places. With that information, we hope to be able to develop tools and resources so that young adults can get what they want to out of their night time screen use while still having good sleep.
For info about how to participateThe GAMERS (Gaming, Attention, the Media Environment, and Response of Sleep) study will hopefully launch during late 2024, and will be exploring mechanisms of sleep effects and resilience among young adults with regular late night media use. Although sleep and health experts commonly advocate that both children and adults should avoid all screen time during the hour before bed, this “abstinence only” approach is not feasible for everyone, and does not take into account some of the positive reasons why people may use screen time late at night. In this study, we hope to learn more about the specific aspects of media use that impact sleep, and how those vary across people and even within people across different times and places. With that information, we hope to be able to develop tools and resources so that young adults can get what they want to out of their night time screen use while still having good sleep.